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Mavado V Noriega
SyNergy Gaming EoN.
3698
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Posted - 2013.07.08 06:04:00 -
[1] - Quote
Nades: Why do ppl have THREE nades in this game when normally a shooter would give u ONE lethal nade and TWO non lethal nades if u choose either of them.
DUST is the only shooter ive played that lets u have THREE lethal nades everytime u spawn to spam dealing 600 dmg and prob one of the biggest blast radius ive seen yet. Lower nades to ONE ppl carry hives anyway to replenish they dont need THREE + hives to replenish them.
Flaylocks......lol........lower splash nuff said Reason why ppl call this game Explosions 514 atm is because u give ppl too many damn cheap stupid weapons to spam in high quantities and it takes the skill out a game and FPS games are primarily skill based. Even cod dont let u spawn with 3 semtex or frags
MDs are fine imo, they are a primary weapon and should be somewhat useful
*take a breather that was some heavy logic dropped..................................................ok lets go again*
Vehicle play, did yall even read my 4 part tank series? cuz if im i wont be even attempting anymore feedback. I would HONESTLY like to know WHY u havent buffed shield hardeners yet? 10 sec active time? really? shield already have lower EHP and weaker reps, higher mobility and passive regen being their advantages but hardeners are standard for almost any armor fit and shield fit WOULD benefit from actually not being a joke in rail fights if their hardeners could of lasted like 15-20 secs.
Not asking for 60 like armor cuz shields arent brawlers but 15-20 active time gives a shield tanker the chance to peek fire and trade a couple back off regen and with their supposed better mobility they can do what tankers in bf3 like to call "pillaring" alot easier which is where u poke out of cover only exposing what u need to fire off then back into cover quickly....dont think their speed can allow them to do that effectively atm and speed suppose to be one of their strengths
Just would like a logical reasoning in this thread PLEASE for why shield hardeners are still 10sec active time.
LAVs..............******* LAVs.........should not take 4 hits from a proto compressed rail to die.....thats bs. Caldari logi lavs an logi lavs in general shouldnt take more than 2 hits....gotta keep in mind these vehicles still have hardeners and reps to activate 3-4 base hits with no mods running is kinda much tbqh, nerf/balance it
Reg lavs are fine one hit puts them in burn with nothing left really its the logi lavs that are a problem atm. Also this been mentioned before if u roadkill ur lav takes dmg = to the HP of the suit he ran over.
PS: commando suit might need a PG buff still building a suit atm but will get back to that later in another thread...hopefully before 2015!
If u made it this far in reading congrats, i kno logic and dust dont mix too well so congrats on the few that survived this logic bomb thread! |
Mavado V Noriega
SyNergy Gaming EoN.
3700
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Posted - 2013.07.08 06:18:00 -
[2] - Quote
Aoena Rays wrote:^ and this is how you write a rant thread. Point out 3 obviously acknowledged things that devs are already aware, add some bad spelling, grammar and curse words and lots of dots, and you have yourself bad example :D
definition of troll ^ if they know so much about it why has shield hardeners not been buffed since it was put in? smh |
Mavado V Noriega
SyNergy Gaming EoN.
3704
|
Posted - 2013.07.08 06:23:00 -
[3] - Quote
Lance 2ballzStrong wrote:Aoena Rays wrote:^ and this is how you write a rant thread. Point out 3 obviously acknowledged things that devs are already aware, add some bad spelling, grammar and curse words and lots of dots, and you have yourself bad example :D devs are aware? hahahahahaaha good one
yea devs are aware! how dare u assume devs arent! they just troll us asking for feedback so they can do the opposite |
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